A poison is given the following stats.
- Rating = strength of poison
- Duration: length of effectiveness for 1 dose
- Effectiveness: number of times poison must be resisted during Duration
- Damage Level
Example: Rattlesnake Venom
Most rattlesnake venom is a particularly nasty hemotoxin more likely to maim rather than kill
outright. If left untreated, however, rattlesnake venom will kill.
Duration: 15 minutes
Damage Level: Hurt
To resist a poison, the victim must roll Stamina versus Rating once every minute until treated
or the Duration has expired.
- Success: Subtract relative degree of success from Damage Level to calculate the
effect of the poison for each check.
- e.g., relative degree = +1 so Damage Level is reduced from Hurt to Scratch
- Failure: Add relative degree of failure to Damage Level.
- e.g., relative degree = -1 so Hurt goes to Very Hurt
- Critical Success: Ends Duration prematurely; the body has defended itself.
- Critical Failure: Loss of limb or worse.
Scale and Damage Capacity modifiers reduce the Damage Level of a poison.
Damage taken for each resistance roll = Damage Level - (relative degree) - (Scale + Damage