Dec 062009

This was our next adventure. Again, it is written by my best player. :) It is offered here in its mostly unedited raw form. There was a no-show on the player side so I thought I’d run a sidebar to tie together the arcs. I needn’t have bothered, since one of the players changed characters yet again. This would become a theme for him. SOTC supports this, so the story changes slightly to match his new priorities.


After destruction of the sky city of Etheropia, UJ and the Hunter (H) began hunting down various rogue cultists who had to find new hideouts. Turns out also that Etheropia’s destruction created an “asteroid field” of floating debris that occasionally rains down on “mostly” Europe in sharp, destructive particles in showers called the Petrifying Winds. Also, this debris field causes problems for heavier-than-air aircraft, so now dirigibles are relied upon for air transport. UJ and H are tooling around in a boat piloted by a crew loyal to Doctor Tigre-Morte. Their mission was to, in disguise, buy some nasty supernatural weapons (“demonbound” weapons) from these smugglers with cult ties. UJ was forewoman of twenty longshoremen who were there to load and unload the weapons. She and H arrived somewhere on the coast of Africa at a small village, and were met by a Spanish guy named Diego. He took H off to a saloon, and UJ got directed to a warehouse with her men. H got to meet this nasty leader guy called Atwon (full name: The Great Atwon) who offered him cheap alcohol. The saloon had a bunch of guys and a serving woman lounging in it. Atwon demanded payment, but asked for 20k instead of the agreed-on 10k. H refused to pay extra and Atwon offered to take the 10k, plus all the longshoremen to use in the unspeakable rituals involved in constructing the demonbound weapons. (He also complained about the quality of victims in the area, and how UJ and H had healthy men who’d make good sacrifices). Atwon killed poor Diego after Diego mentioned taking a cut of the 10k. He used a demonbound dagger on Diego, and the dagger drank his blood. Atwon mentioned something about how hard his business was, and H said, “Maybe you should get out of it.” Atwon offered H a position in his organization as a slave. H refused, and said, “I bet my friend has killed all your men and is heading this way.” Atwon said he’d take that bet. In the meantime, at the warehouse UJ and the longshoremen were met by an attractive, out-of-place, squeaky-voiced guy (later dubbed “the accountant”). He asked for the foreman and was surprised when UJ got pushed forward. There was this tattooed guy there who thought he recognized UJ, but UJ didn’t recognize him, and managed to convince him that he didn’t know her (out of character: he was a cultist who’d managed to escape our (meaning Jolly Rogers, the Crimson Specter and UJ) destruction of the sky fortress that contained the sky ash drug manufacturing facility in an earlier adventure. This was the game where Jolly dropped the building on CS and UJ). Tattoo Guy (TG) complained to the accountant that he and his guys hadn’t been paid, and so he sent one of his guys (called Sylvan) to the saloon to get a receipt of payment, and then we’d be allowed to take the shipment out of the warehouse. Sylvan made two trips. On the second one, Atwon told him to bring back UJ’s ear. Back at the warehouse, TG’s men started setting up the small boxes in preparation for them to be moved out. There were big boxes in the warehouse. One of them had the sound of someone sobbing inside it. UJ sidled up secretly to it and tried to look in. A finger popped out and touched her, and a voice said, “Help! They’re going to kill us!” UJ whispered, “Hang on.” TG started yelling at an underling, threatening him for poorly handling the boxes. They then grinned unsavorily at UJ and her guys. UJ went to TG and said something like, “I don’t trust you. I think you’re up to something.” He laughed and said , “Shut up, we’re in charge here, girlie,” whereupon UJ attacked and put some of his guys out of commission. Sylvan came back and failed to cut off UJ’s ear. The longshoremen found some rum and started drinking and cheering UJ on. UJ left the building in order to draw the baddies out into the street to get H’s attention (the saloon was only a few blocks away). Originally when UJ arrived at the warehouse, the street had contained people, but now the street was deserted. At the saloon someone commented, “She’s making a lot of noise for someone with no ear,” and someone looked out a window and said, “She’s coming this way!” At some point, H said the following things or thereabouts to Atwon: “I can kill you fast, or I can kill you slow,” and “I should let you run into the jungle. It’d be fun to hunt you down.” Eventually Atwon said to his men, “Seize him,” and his minions tried, but at this point H attacked. Atwon had a nasty magical spear, which was probably demonbound. He hurt H with it pretty badly. Oh yes, you weren’t supposed to touch or even really be near any of these weapons, because they would try to inspire in you homicidal rage. The longshoremen joined in on the fight, using shovels. So we got a bonus because they acted as our minions. A few of them even attacked Atwon. Eventually, Atwon found himself alone, and when he was about to die, he broke the spear, causing forces of evil or hatred or something to flow out and make UJ and H make Resolve checks (which failed). The longshoremen began burying the dead bad guys. Frightened villagers began peeking out of windows, and then an old man who turned out to be Diego Sr. approached. He asked if we’d bury his son, which the longshoremen did. He offered us food, even though the villagers didn’t have much. H said, “Oh, no, we couldn’t possibly..ooh, mangoes!” Diego Sr. said the cultists killed all the young men in the village and took all the weapons, and did their rituals out in the open. UJ freed the people in the boxes, who were women and children from other villages. They were welcomed by the villagers, but some or all of them decided to try to make it back to their own villages. The longshoremen started to fix buildings, etc. UJ and H wondered what to do about the demonbound weapons, since it was up to us. Could have dropped them in the ocean and the water would eventually destroy them because they were made of ordinary materials that had been enchanted; they were assassin weapons, meant to basically only be used once, but H was worried that doing that would adversely affect the ocean (there was mention of producing “demon fish”), so it was decided, thru H’s Contacting skill, that we would have the weapons unenchanted because there was a story of a holy man on an island somewhere who could do this. H thought the longshoremen should stay at the village to help out, which they did. UJ said we could pick the longshoremen up later. We headed off to find the island, after locating a Santeria priest named Carlos who knew where the island was. Actually, Carlos performed a ritual involving a rattle and an executed chicken and an arcane symbol drawn on the deck to find out how to get to the island. Because of that sort of thing, the crew were initially wary of Carlos. UJ tied the boxes down securely with some rope. We approached the island, due to Carlos standing on deck and pointing in various directions. There were actually two islands. One was big, and the other was small and ugly, with a volcano. Suddenly there was a big storm; UJ and H rescued a sailor who was almost washed off the ship. Carlos, who was standing on the deck, was swept away by a wave. After more Athletics rolls to avoid giant waves, the ship capsized onto the volcanic island (dubbed island “A” by H). The weapon boxes broke and the weapons were scattered on the beach, and UJ yelled to the crewmen not to touch them. The storm stopped. We went inland, following a “hidden path” and found a clearing with a graveyard filled with 25 small, extremely old and weathered crosses. What was weirder was that the graves were empty depressions. Upon leaving we got attacked by rather large poisonous spiders. They sort of almost poisoned UJ. We killed them, but further along on this trip we were attacked by more spiders; don’t remember how many times. They killed at least three of the sailors, one of whom said something like, “Tell my wife I love her,” and another said, “I love you, Jane” before dying. One of the guys who died did so in UJ’s arms as she was trying ineffectually to save him. She did save at least one guy (but possibly from a killer snake; see below). Anyway, eventually we trekked on down the path and found a lagoon with a partially sunken ship (note: some of the following stuff about the ship was adapted from a GURPS Horror adventure). It was anchored there, and only the (mossy) deck was above water. H, who had the higher Survival skill, surmised that it was salt water. He decided to jump onto the ship to check it out. UJ said to yell if he needed any help, and he told her to yell if she needed any help. There was an open window in the raised structure on the deck (structure called the poop deck, for horrible reasons), and a hatch in the middle of the deck. H entered the poop deck, which contained a galley. Below the galley was the captain’s quarters, which H eventually broke down (it was pretty hard to break open). Inside was the corpse of a guy in seventeenth-century garb. The open window mentioned above led into this room. The room also had a strongbox, which H opened. It contained some silver and a journal, both of which H took, although the journal partially crumbled in his hands. From what he could read (he’d had to fashion a torch, since no one had any sort of a light source), this had been a trading vessel called the Eliza, from the seventeenth century. It had made it into this lagoon after being forced onto the island by a storm. A foraging party was sent out but didn’t come back. They were then attacked by mysterious beings, who were later determined to be the reanimated dead foragers. Eventually, they killed everyone but the captain, who holed up in his quarters, ending his journal with the words “I am in God’s hands now.” He ended up with a huge hole in his chest. There was a “spare” room next to the captain’s room, which was empty. H also explored the gun deck. The gun deck had a hatch right below the above-deck hatch. H opened it and found a partially flooded hold with debris floating around. He decided to leave. While he was on board, UJ could hear some cussing coming from the ship as H struggled to open things and then six red-eyed snakes attacked her and the sailors. Eventually, she killed the snakes. (By the end of the game we’d lost six sailors; we were supposed to keep at least six or we wouldn’t be able to leave because UJ and H couldn’t repair the boat.) It was getting dark, so we decided to spend the night there on the beach. H took watch because he doesn’t need sleep. He didn’t notice (until it was too late) three guys come out of nowhere and attack him. They just started biting him. H killed two and UJ killed one. Right afterward one of the sailors got his heart somehow ripped out of his chest. The heart vanished upon leaving his body. They turned out to be zombies made from the three sailors who’d been killed. Next day we continued on the path, which ended at the volcano. There was a treacherous-looking path up the volcano, and at the end of that path (about midway up the volcano) was an entranceway that had columns with evil-looking statues. Not surprisingly, the sailors elected to not go on the path. H and UJ did, however (having to make Athletics rolls), and found a room, at the end of which was a hallway, which was filled with a bunch of corpses of long-dead, probably-dead-when-the-Eliza-got-to-the-island priestly-looking guys suspended by ropes. There was another entranceway at the end of this hall Through that entranceway was a room with an altar with hideous creatures carved on it, and six hearts, a few of them fresh and one of them extremely fresh, sitting on it. There was a light shining in through a hole in the ceiling, shining down onto the altar. H decided to climb the rather slippery walls to see what was through the hole (he has the Human Spider stunt).Turned out to be the sky. While he was up there an undead priest tried to pull his heart out, causing him to fall (but he didn’t get hurt because he has Safe Fall).This priest’s heart-removing ability was due to this magical mace. He also had a ritual knife that was one of those enhancement weapons (forgot the name; Rare Artifact or Gadget or something) and a cape made out of human (at least partly face) skin. A big old fight ensued. He was one bad-ass mofo who managed to cause us to use up all our Fate points. UJ set him on fire with the torch, but he eventually beat out the fire. She then proceeded to try to bash him on the head, which she managed, except he had a very durable head for a dead guy. She disarmed him of his mace and knife. She decided to do that after finding out that the knife could do that attacking-your-shadow thing that Eric Somebody the evil proto-Nazi wizard guy from way back could do. It pinned her shadow down, so she couldn’t move. Dead Priest (DP) tried to do that to H, but failed. DP waved part of his cape at us, which was so hideous we had to make Resolve rolls to avoid being paralyzed with fear. UJ succeeded, but H was paralyzed momentarily. UJ tore the cape off DP, revealing a thong-wearing, burned zombie. She continued to wail away on his head. Eventually H chopped DP’s head off, thus finishing him off. We decided to visit the other island, in the hopes of finding the holy man. He was indeed on the other island, along with Carlos, who had somehow survived and had a bowl of chicken for us. He said he could unenchant the weapons for us, which he did. He warned us to stay away from the other island, because there was evilness there. We told him we knew that already.

Remember to have fun.

Posted by Lodger Tagged with: , , , ,