Character Creation
Gifts
- Lab: All reanimators require a lab; however, some labs are superior. +1 to reanimation
skills per level (Good = +1, Superb = +3)
- Ancestral Home: Reanimator has inherited a large home or castle. It usually includes a lab,
hidden or otherwise.
- Lab Assistant: Igor or someone similar
Faults
- Megalomania: Reanimators have big dreams that some have difficulty discerning from reality.
- Ancestral Reputation: Dad or Mom wasn't very nice to neighboring villages/peasants.
- Substandard Lab: As above, only a negative modifier (Mediocre = -1, etc.)
Monsters
- Stats default to Fair
- 4 points to build stats
- All monsters have the following disadvantages/faults:
- Phobia: Fire (Mind vs. Fair to resist)
- 1 point per level
- Fair = 1
- Good = 2
- Great = 3
- Superb = 4
- Monstrous Aura (-1 per level social skills penalty when dealing with non-monsters for the first time; 3 levels max)
- Animals don't like monsters
- People can eventually overcome revulsion
- 1 point per level
- -1 = 1 point
- -2 = 2 points
- -3 = 3 points
- Compulsion: Obey Master (Mind vs. Fair)
- 1 point per level
- Fair = 1
- Good = 2
- Great = 3
- Superb = 4
- The more powerful a monster, the more time a creator spends in "training."
- These points are used to purchase gifts unavailable to non-monsters.
- Strength: Great (Scale +1) (Right arm: Superb +1)
- Dexterity: Good
- Agility: Good
- Awareness: Fair (Superb)
- Mind: Fair
Natural Weapons
Gifts
Scale +1 |
(1) |
Natural Weapon: Teeth +2 |
(2) |
Natural Weapon: Claws +1 |
(1) |
Powerful Sense of Smell (+3 Smell perception) |
(3) |
|
(7) |
Faults (Standard Monster Faults)
Phobia: Fire (Mind vs. Good) |
(2) |
Monstrous Aura (-2 reaction) |
(2) |
Compulsion: Obey Master (Mind vs. Great) |
(3) |
|
(7) |