To Be a Hamster: Hamster Professions, Types & Gifts
"They only _act_ dumb!"--anonymous Human
A character is created by choosing some stats, one profession, one hamster type, and one
individual gift. Stats all default to Poor. The player has six levels with which to build up
his/her stats (as per FUDGE core rules).
Professions
- Nutcrackers
- Burrowers
- Gift: Open Burrow Way--1 point per level (temporary STR)
- Syrian Warriors
- Gift: Hamster Focus (1 point per level; starts at Terrible)
- Regain 1 point per 20 minutes rest, spend for an additional action
- Companions (aka Storytellers)
- Gift: Enthrall skill--Establish new emotion or amplify existing one
- Scouts (aka Scammers or Conservers)
- Gift: Blending skill--Practical invisibility
- Visible if attacking/facing target(s)
- Hedge Wizards
- Gift: Lore skill--Roll vs. difficulty of Good. Treat following skill roll as critical
success if successful
- Mathematicians
- Gift: Higher Math skill--Roll vs. difficulty of Fair. Treat differential as bonus to the
application in question; i.e., +to sword damage, +to strength of support beam, etc.
- Allows modification to designs as well: better building, bridges, etc.
- Teddy Bear (Longhaired Syrian)--Gift: +1 Appearance skills
- Dwarf Hamster--Gift: -1 scale (+1 DEX, +1 AGL, -1 STA, harder to hit)
- Regular Syrian (includes Golden Hamster)--Gift: +1 PSI
- European Hamster--Gift: +2 scale (+2 STR, +2 mass, easier to hit)
- Black Bear Hamster (Black Syrian)--Gift: +1 STA
- Unique Coloration: +1 Appearance skills
- Specialization (1-3): +1d if per level (+ only)
- Special Equipment:
- Riding Animal:
- Lizard (Guana)
- Giant beetle (strong; for pulling wagons)
- Spider
- Special: GM-approved, player-suggested
- Status: Improved relations with other hamsters
- Hibernation
- Attack Animal:
- Tiger beetle
- War wasp
- Hunting spider
Having trouble thinking of a name for your character? Try the Hamster
Name Generator.